Render time calculator
Estimate animation render time from frame count, seconds per frame, parallel workers, and overhead. See worked examples and planning limits.
Rates & media
Convert frames to seconds, minutes, and hours at your chosen FPS. Compare common frame rates, use custom values, and see worked examples.
100 seconds at 24 fps. No SMPTE or drop-frame timecode.
Find the running length of an animation, clip, or sequence. Enter the actual frames-per-second value rather than a timecode label. Fractional frame rates are supported.
Duration in seconds = frame count ÷ frames per second
FPS tells you how many frames play in one second. Divide by FPS to find the elapsed time, then divide seconds by 60 for minutes or by 3,600 for hours. The main result uses hours:minutes:seconds, with fractional seconds where needed.
At 24 FPS, 2,400 ÷ 24 = 100 seconds, or 1 minute 40 seconds. At 30 FPS, the same frame count lasts 80 seconds, or 1 minute 20 seconds.
300 frames at 30 FPS last 10 seconds. A one-minute sequence at 24 FPS contains 1,440 frames, so entering 1,440 and 24 returns one minute.
| FPS | Seconds | Duration (H:MM:SS) |
|---|---|---|
| 24 | 100 | 0:01:40 |
| 25 | 96 | 0:01:36 |
| 30 | 80 | 0:01:20 |
| 60 | 40 | 0:00:40 |
This converts elapsed frames to seconds. It does not generate SMPTE timecode or implement drop-frame numbering.
Use the rate at which your sequence will play, as shown in the project or clip settings. The calculator does not inspect a media file. Changing this field calculates the duration for the new rate; it does not convert or retime your video.
Yes. Each preset uses the decimal value printed on its button, and custom values are used as entered. If your workflow specifies a more precise decimal rate, enter that value. Results are rounded for display: the main duration has up to six fractional-second places. A decimal preset is not an exact rational-rate or timecode conversion.
This tool converts a total frame count into elapsed time. SMPTE timecode uses hours, minutes, seconds, and frame labels; drop-frame numbering needs its own rules. A timecode label cannot be entered as a frame count here.
Use Copy result to copy the displayed answer. Share link preserves the inputs so someone else can open and edit the calculation. This link does not start timing or request permissions.